Tuesday, October 14, 2008

Autodesk® 3dsMax® Techniques: Advanced Animation Effects Using Simple but Effective Rigs



Learning Objectives

How to create automated secondary motion for a tail

How to create automated secondary for a mech arm

How to merge rigs

How to stick an object to a dynamic surface
Skill Level: Intermediate
Format: e-DVD [approx. 67 minutes]
Date Published: December 2007
Includes: Instructor notes and Support files

Reasons to Buy
Industry expert techniques revealed by a game rigger

Step by step video demonstrations

Project files included
more info @http://store.autodesk.com/DRHM/servlet/

http://rapidshare.com/files/149820306/Advanced_Animation_Effects.part1.rar
http://rapidshare.com/files/149820342/Advanced_Animation_Effects.part2.rar

Autodesk® 3ds Max® Techniques: HDRI in a 3ds Max Pipeline



This tutorial focuses on the use of HDR images in a production pipeline, including color theory, bit depths, and file formats. Learn how to create HDR images from real-world photographs and discover the advantages to rendering to HDR formats from within 3D applications such as Autodesk 3ds Max software. The class covers the Material Editor, the mental ray rendering engine, exterior lighting, and the EXR/RPF file formats.

Skill Level: Intermediate
Format: e-DVD [approx. 92 minutes]
Date Published: June 2008

Learning Objectives

Color Space & Bit Depth

Creating HDR Images from Photographs

Using HDR Images in 3ds Max

Exporting HDR Files from 3ds Max
Reasons to Buy
Explore the use of HDR images in a production pipeline, including color theory, bit depths, and file formats.

Learn how to create HDR images from real-world photographs and discover the advantages to rendering to HDR formats from within 3D applications such as Autodesk 3ds Max software.

The class covers the Material editor, the mental ray® rendering engine, exterior lighting, and the EXR/RPF file formats.
About the Presenter
Gary Davis specializes in the integration of 3D and compositing applications, training and consulting for 16 years with his company, visualZ, LLC, [http://www.visualZ.com] in Orlando, Florida. Davis received a BFA in computer animation and has been heavily involved in computer animation and simulation for the fields of visual effects, design visualization, and real-time content creation. His production client list includes ABC, MTV, Twentieth Century Fox, SCI FI Channel, Disney, Universal, and Lockheed. Davis is a worldwide certified training specialist for three key Autodesk applications: Autodesk 3ds Max, Autodesk Combustion, and Autodesk Toxik software. He regularly acts as instructor at www.FXPHD.com and at Orlando’s Planet Digital training center; he also teaches independently. He has written for industry publications such as Create Magazine and is the author of The Easy Guide to Combustion.

more info @http://store.autodesk.com/DRHM/servlet/

Autodesk 3ds Max Techniques: Achieve Believable Lip Synchronization in 3ds Max!



This class focuses on various approaches to lip sync animation in Autodesk® 3ds Max® software. Starting with 2D theory, explore how lip synchronization has been accomplished for more than 75 years in traditional animation, and then look at an in-depth example of how to use modeling to make animation work.

Several 3ds Max animation methods are covered, as well as modeling and rigging techniques for lip sync. The instructor plans to reveal production tricks and showcase how to automate the lip sync process.

Skill Level: Intermediate
Format: e-DVD [approx. 84 minutes]
Date Published: March 2008
Includes: Instructor notes & Support files

Learning Objectives

Traditional Animation Approaches

3D Typical Approaches, visemes

Create and enhance morph targets

Lip-sync process, and automation of the lip-sync process

Reference Books, Q&A Session
Reasons to Buy
This class focuses on various approaches to lip sync animation in Autodesk® 3ds Max® software

Starting with 2D theory, explore how lip synchronization has been accomplished for more than 75 years in traditional animation

Look at an in-depth example of how to use modeling to make animation work

3ds Max modeling and rigging techniques for lip sync

How to automate the lip sync process
About the Instructor
Laurent M. Abecassis is an Emmy® Award-winning visual effects supervisor and CG character specialist. He is known for his recent work as a VFX sequence supervisor on the acclaimed TV series Lost, contributing to its breathtaking plane crash sequences. Having worked in the computer graphic field for more than 12 years, Abecassis has tackled many aspects of CG production and software development. He led CG character research efforts at Di-O-Matic, supervised visual effects, and designed production pipelines. For more than a decade, Abecassis has pushed 3ds Max software to the extreme in countless productions in a wide range of media—games, television, visual effects, CG feature films, commercials, and innovative interactive kiosks. For the past eight years, Abecassis has shared his expertise by providing customized training to companies such as Kodak and Ubisoft as well as the University of Baltimore and Red River College in Winnipeg.

Abecassis has been designing and actively developing CG character animations plug-ins for 3ds Max since 2000. His technologies are in use today at leading 3ds Max production houses such as Activision, Blur Studio, Digital Dimension, Sega, and Rockstar. Well-known CG characters Mickey Mouse, Sonic the Hedgehog, Spider-man, Batman, Superman, Crash Bandicoot, and Spongebob Squarepants rely on 3ds Max and technologies designed by Abecassis to entertain audiences worldwide.

more info @http://store.autodesk.com/DRHM/servlet/

http://rapidshare.com/files/148718151/Achieve_Believable_Lip.part1.rar
http://rapidshare.com/files/148718190/Achieve_Believable_Lip.part2.rar